I want to clarify if it is necessary to re-UV map a Maya mesh brought into ZB (previously UV mapped) if the overall shape has been significantly altered and other details have been added/sculpted in ZB. I will need to create Disp and Normal maps for rendering in Mental Ray, so I’m assuming the answer is yes? Would the ReUV command within Geometry menu do this? I prefer to use Headus for UV mapping, but when I use GoZ, save it in Maya as an .obj, re-map it, and open it back in ZB, all the previous texturing I did is gone, and just the levels of higher Geometry remain. Please clarify what I’m doing wrong and a possible solution
Thank you