I was just wondering if anyone knows of any good tutorials that discuss how to create a lo poly cage by re-topologizing a hi res mesh in zbrush? I know you can do this in maya with Nex quadra but I want to learn how to do this in zbrush. thanks!
There are lots of tutorials out there. Have you tried google?
I have a couple of good Zbrush books one of which (cant remember which one), talks through retopologising. Go to Vimeo and search Zbrush. Youtube too, but I think vimeo is where someone from here has his videos.
It’s a relatively easy process though.
This is only a quick intro demo I did for somone, but I had planned to do a more advanced version of this in real time…
thanks for the info guys!
tez- that was a sweet video! what tool are u using to draw ur lo poly cage onto the hires with? i would love to see more detail.
Seriously, google or look on vimeo or youtube, or serarh for a tutoral on this site. There are loads. He is useing the retopology tools, and they are quite easy to follow, but have a look at a tutorial that shows you step by step.