ZBrushCentral

Re-topologizing a hi-res mesh to create a lo poly cage?

I was just wondering if anyone knows of any good tutorials that discuss how to create a lo poly cage by re-topologizing a hi res mesh in zbrush? I know you can do this in maya with Nex quadra but I want to learn how to do this in zbrush. thanks!

There are lots of tutorials out there. Have you tried google?

I have a couple of good Zbrush books one of which (cant remember which one), talks through retopologising. Go to Vimeo and search Zbrush. Youtube too, but I think vimeo is where someone from here has his videos.

It’s a relatively easy process though.

This is only a quick intro demo I did for somone, but I had planned to do a more advanced version of this in real time…

//youtu.be/kzyqhNPFiek

thanks for the info guys!

tez- that was a sweet video! what tool are u using to draw ur lo poly cage onto the hires with? i would love to see more detail.

Seriously, google or look on vimeo or youtube, or serarh for a tutoral on this site. There are loads. He is useing the retopology tools, and they are quite easy to follow, but have a look at a tutorial that shows you step by step.