Hi guys, this problem is driving me crazy, im sorry if this is a noob question.
I was working on a model and i created some normal and displacement maps through zbrush, when i applied them in max i noticed they were slightly smaller in size. I decided to create an obj just to test the issue. Took it to uvlayout, set my map rez to 2k. Unwrapped it. Took it to zbrush, did a new from uv check on texture tab just to make sure the uvs were matching my uvlayout unwrapping, It was ok. Now since this happened many times i dont know what was causing it, what i do know is what caused it the last time it happened: i divided my mesh, went to noise, applied a surface noise and BAM! it got smaller. I dont know what is happening, this is extremely annoying. Here is a picture of my “new from uv check” before and after the noise maker:
Just to clarify some aspects, when exporting my maps back to max i flipped everything correctly.
On the UV Map tap i had the uv map size on the correct size.
What is going on?