ZBrushCentral

Re-projecting detail problems!

Hi all,

I am having problems sorting out the topology of a head bust sculpt that I am doing, I am happy enough with the face and have tried to blend this onto a separate neck subtool. This blending process leaves a join, my problem is that in order to smooth out the join I have to retopologize the merged head / neck combination. This works pretty well EXCEPT that the re-meshing process slightly (and infuriatingly!) modifies the shape of the head. Specifically the area between the models lips. It turns this area from a smooth line into a bit of a jagged mess. What I want to achieve is to eliminate the neck line whilst keeping the mouth line untouched. I haven’t found a way to do this and it’s giving me a headache.

In order to smooth the neck with the head I have been remeshing with dynamesh on it’s highest resolution setting. Zremesher doesn’t seem to re-order the neck - head join sufficiently to be useful.

I have tried re-projecting the detail via freezing subdivision levels and also via project > project all in the subtools menu and am still left with the same problem.

I have also tried this method : https://vimeo.com/85701439 and this method : https://www.youtube.com/watch?v=KoyaXLYByIs

What I dream of is a maskable dynamesh.

Any help would be much appreciated!!!

Pete

Attachments

head with merged subtools mouth - perfect topology!.jpg

head with smoothed neck - buggered topology!.jpg

head with merged subtools neck - Problematic line!.jpg

head with smoothed neck.jpg

Two methods I can think of that may help:

  1. Use the Curve Bridge brush. That may alleviate the join between the head and neck.

  2. Remesh using Zspheres. This is a time-intensive solution, but it will put topology lines where you want them. That should help to deal with the jaggy lip-line.

There are probably other solutions, but those are the two that came to me immediately.

Hi Art monkey, Curve Bridge was the key! After a huge amount of trial and error I managed to achieve exactly what I was after! I had a lot of help from this curve brush tutorial - https://www.youtube.com/watch?v=v91JkwcVUog

victory for curve loops!.jpg

It seems that in order to get it to work successfully you need relatively clean edges around the point you’re trying to join and all the bits need to be in one merged subtool. Thanks for pointing me in the right direction!

Pete