I’m working on a model that I need to edit and export as an OBJ. Before editing, I get polypaint from the original texture and do all my mesh editing and colouring in polypaint. When I’m finished, I create a new texture from polypaint but the colouring on the polys become scrambled, like in the picture. I may be wrong but I believe this is because I trimmed off parts of my mesh, which messed up the UV map. Is there a way I can re-map the UV’s while preserving the colouring I have on my mesh, and convert that to a texture map? And if so, how? Thanks
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