I know this has been answered in these forums many times but I have never read an explanation of how to re-import UVs with a mesh containing several subtools. If it has been answered, I apologize for the double-post but I have not found it after searching for two days.
Keep everything as separate subtools and export each subtool as it’s own OBJ. That way every subtool/obj can have it’s own UVW map. The only time I combine subtools is if I plan to create a new topology of the combined form. Then, of course, I have to make new UVs for the new geometry.
Thanks for your quick response dusitnbrown!
But after I fix the UVs of each subtool, how do I import them into my ZBrush mesh?
Do Import them all together or is there a way to import then switch the new .OBJs/subtool with the old .OBJs/subtools?
That is the big thing that is confusing me.
For each SubTool, go to level 1 and then import the new version. This will replace the previous UV’s with the new ones.
Thanks for your reply, dustin! I will give it a go and see what happens.
Cheers!
hi, aurick, thanx your answer, but i suffer a little prbm, hope u help me to figure it out.
i sclupt a head with Zsphere , retopo the mesh , down to lv1 ,export to maya for laying out UV before i export obj again.
i have finished reimporting my new-version obj with UV, but if i make my mesh rise up to high res level, my mesh explode, all the vertex scatter away, i dont know how to fix this problem.