Character created during the CGMA course Character creation for games with instructor Patrick Yeung.
Software used: Zbrush, Maya, Substance painter, Marmoset toolbag.
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How do you start something like this? I’m totally new to Zbrush, even though I have had it since 2018. I cant figure out how to approach sculpting the anatomy and form of the body. What do you use for reference for a 3D sculpture?
Hey! I am sorry i didn’t answer sooner, I missed your message somehow. Anyway this model was done in a CGMA course. But the way I approach personal projects is that I gather a lot of reference especially anatomy before I begin and I update my reference board as I go. You can check Pureref is a nice free program were you gather reference. Also gather a lot of muscle reference from different angles.