ZBrushCentral

Random vertices

Has anyone else encountered the fly away verts while using ZB3.1? I’ve encountered it in version 2 while using the projection master, but I’m now getting it in version 3 as well.

randomVerts.jpg

I’m not using the Projection Master when this is happening. And it’s even happend when I was simply texturing. It is a very random problem, though it doesn usally happen on the higher subdivisions.

Any good fixes? I’ve masked out the main part of the mesh and moved the errant verts into position. Finally performing a smooth on them when they are close to the main mesh. I found this fix on the boards a long while back. It works pretty well, but I would perfer to know why this is happening so I can prevent it in the future.

-Jason

Sorry all. I meant this for the troubleshooting forum.

a few questions for you to consider:

  1. Was the mesh all quads? If not and you had polys with 5 or more sides, it’s possible this is the culprit.

  2. Did you attempt to bend a part and it touched another? I’ve noticed this sort of thing happens when the mesh intersects - usually after a transformation within ZBrush (like legs in a squat position for example). Trying to use the transpose tools to unbend the area usually results in stretching unless the body was made of zspheres from what I can tell.

I have a feeling that it’s simply a few stray verts in your base or a poly with more than 4 sides somewhere on your base. Give it a good once over, you’ll find it.

Hi Teyon,

Thanks for the reply. No nGons in the model, but I double check just to make sure. I wasn’t using transpose at the time.

This problem has also happens sometimes while working on the base meshes that ship with the prog. It happens randomly, sometimes while workingo n details, sometimes while texturing. I always occurs when workind on higher resolutions.

Here’s a link to an old thread I found on this:
http://www.pixolator.com/zbc/showthread.php?t=23331&highlight=flyaway

-Jason

one thing you could do to fix this is mask your good horn and do a smart resym this should correct the shooting off vertexes on the other horn hope it helps.