Has anyone else encountered the fly away verts while using ZB3.1? I’ve encountered it in version 2 while using the projection master, but I’m now getting it in version 3 as well.
I’m not using the Projection Master when this is happening. And it’s even happend when I was simply texturing. It is a very random problem, though it doesn usally happen on the higher subdivisions.
Any good fixes? I’ve masked out the main part of the mesh and moved the errant verts into position. Finally performing a smooth on them when they are close to the main mesh. I found this fix on the boards a long while back. It works pretty well, but I would perfer to know why this is happening so I can prevent it in the future.
-Jason