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Random stretching UV's using UV master.

This is the first problem I had and its probably something that I did and not UV Master.

I have random stretching on the top and bottom of my UV’s. The middle looks alright. I used UV Master to create the uv’s copied and pasted the new uvs onto the model and I still get this stretching effect when I go past subd lvl 1. I tried doing it with a bunch of subdivisions prior to using UV Master but I end up with the same problem. I did a quick unwrap as an example. Any suggestions?

texture.JPG

Attachments

uv.JPG

I guess it has something to do with the uv’s but I’ve had irregular uv’s before when uv mapping and it comes out fine. :confused: