Thanks I am glad you like it
good to go step by step once I have the unwarp in 3dmax I take the model to ZBrush and the working model in the high, in this case until I get level 5 in ZBrush:
normal map
displacement
cabity
diffuse color after I get paint on the model in high color and with the option to get the texture
then finished in photoshop DIFUSE color and detail to add
cabity map, specular maps, ambient occlusion ect …
There are two ways of using a program found on the Internet
(Xnormal, crazybump, ect) or distortion using the mirror change the diffuse color to grayscale, adjust the levels for
I get the result you desire, or that I would like …
A greeting and encourage