ZBrushCentral

Ranaman Model Practics

Hi everyone this is my art a bit too fast, but I’m doing the modeling and texturing, rendering hope you enjoy it while it is a simple

Modeling with zspheres, retopology, displacement and normal poypaint in ZBrush; Unwarp for 3dmax and render with mental ray
composition of layers and photoshop settings

I hope you enjoy it …

RANAMAN SOLO.jpg

Attachments

RANAMAN SOLO 2.jpg

RANAMAN postpo.jpg

ZGrab01.jpg

ZGrab02.jpg

ZGrab03.jpg

RANAMAN INICIO.jpg

RANAMAN PROCESO.jpg

I love it – great work on the hands. I love the whole style. :slight_smile:

thanks, really is a simple model, and I finished very soon
But I practiced and practiced to improve as there is much to be improved

thanks moni

Nice!!!
Have a few questions that I’d need your help at…
How did you create specular maps? Was in in Zbrush??
What method of Polypainting did you use?? Zproject? ZApplink? Projection Master?

In all, I love your simple quick final product.

Thanks I am glad you like it
good to go step by step once I have the unwarp in 3dmax I take the model to ZBrush and the working model in the high, in this case until I get level 5 in ZBrush:
normal map
displacement
cabity
diffuse color after I get paint on the model in high color and with the option to get the texture
then finished in photoshop DIFUSE color and detail to add
cabity map, specular maps, ambient occlusion ect …
There are two ways of using a program found on the Internet
(Xnormal, crazybump, ect) or distortion using the mirror change the diffuse color to grayscale, adjust the levels for
I get the result you desire, or that I would like …

A greeting and encourage

this looks like a froglok from everquest, nicely done! :slight_smile:

jo ¡¡¡I was surprised because he did not know the existence of froglock
and certainly seem, is that the frogs are much game
anyway I am preparing a scene with the frog and his guitar rock … proximamente

thanks