I’m an illustrator who has recently discovered ZBrush. I’m interested in buying the program to model photo-realistic characters that would be composited into my Photoshop work. In my research I’ve learned that I’ll need a high level of subdivisions to attain that degree of realism.
I’m running a Mac Pro 3.0Ghz with 6GB of RAM. Since there is no trial version for the Mac, I’ve been demoing it with Boot Camp in the XP environment. I’ve been sorely disappointed with the number of subdivisions the program will allow me to create. I frequently can’t get much above 50,000 polys and was weighing the benefits of purchasing even more RAM. Then I learned that the “standard” 32-bit version of XP can only address 2GB of RAM to any given program which suggests to me that when I purchase the Mac version I will have a lot more polygon resolution with my existing configuration.
I have two questions. First of all, is this a correct line of thinking? Will the Mac version give me access to all 6GB of RAM? Secondly, is there a way to estimate exactly how many polygons can be rendered with 6GB of RAM? Thank you.