I joined Cubebrush’s Artwar 4 Challenge, and this is the result!
I got Staff Pick of Sketchfab
Sculpt and retopology in ZBrush, because topology was not considered in this challenge.
Bake and textured in Substance Painter, Made Utility filters in Substance Designer, rigged, skinned, and rendered in Blender.
And you can see High-rez images and a bit more tutorials in Artstation.
I hope you like it!