Hey all,
I am trying to sculpt some vases / goblets using radial symmetry. When I try to sculpt I notice that the result is not perfectly revolved around center, part of the model with droop or raise up and be off axis.
Does anyone know why this might be? Here are the steps I am doing:
- Cylinder3D
- Activate Symmetry
- Radial Symmetry
- high radial count
- move brush
- turn into polymesh
- shift-rotate object to correct view
- sculpt.
Could anyone give me some more detailed pointers?
cheers,
haus