Hi there,
if possible, id like to set my pivot point for radial symmetry editing
to parts of my mesh. For example i have this mesh:
and would like to apply some radial holes/cuts to certain areas of the armor.
My pivot point is off right now, because i moved the mesh in the process and
have a hard time defining a pivot point to an area, so that its not in a wrong angle
of the surface. Is this possible without splitting the mesh into subtools?