ZBrushCentral

Radial symmetry down the length of a Zsphere tube

See image.
I have a tube of zspheres which bend along the Y axis but are symmetrical along the Z axis.
I want to be able to edit the tube along its length using a radial symmetry brush, but have that brush local to each Zspheres coordinates.
So as Im suclpting down the length of the tube the symmetry brush is aligning itself with each Zsphere and the points of the brush will be along the green lines.
Is this possible?

I’m trying to create a row of connected sausages. If what I’ve asked above is not possible I guess the best way to do it would be to create them in a straight line (so the symmetry is world oriented) and then pose them using the transpose line??

Thoughts?

Attachments

zsphere_sym.jpg

For example, How would you use radial symmetry to model sausages like in the following image?

http://img1.photographersdirect.com/img/12857/wm/pd1077099.jpg

My current line of thinking is to create a straight line of zspheres - adaptive mesh - polymesh - sculpt using symmetry, then pose.

I was hoping that you could somehow make the symmetry obey each zpheres local coordinates so that I could pose first then sculpt later, but this does not seam to be the case.

Another image may explain what I’m on about.

Attachments

localmeshsym.jpg