ZBrushCentral

radial and non-radial symmetry at the same time?

Hi, I’m modelling a cylindrical worm creature (the sandworms from Dune, if anyone’s interested), and its mouth is composed of three cone-like parts which can be closed to form a kind of tip on its cylinder body. If that wasn’t very confusing. In these two images you probably see what I mean.

1.jpg

Is this even possible to do?

Attachments

2.jpg

3.jpg

you’re looking for a localized symmetry, which Zbrush can’t do. You can however detatch one of the mouth lips and center that piece. Then sculpt away on that piece using only X symmetry. Then place the object back into position as well as 2 more copies of the piece. You can then reproject the details back onto your original mesh.

So you can achieve the look you need, you just need a weird work flow to achieve it.

I have worked with it up to five points. it works well (10 or more hours) for a while but it will loose its own symmetry its self. you have to be sure that once its on to leave it on until you notice it behave poorly. tricky little bugger! and what you are noticing I have seen as well. best of luck j

goast666 is right as far as I know

I think he’s wanting six points of radial symmetry. 3 going one way and 3 going the opposite way all along the same axis, with two points meeting at each of the 3 sharp tips…whew! If that’s local symmetry, there’s your problem, but I don’t think this is an issue of it losing symmetry like a tricky bugger! I think that would be a hell of a feature, though. I would love to hear someone say, “yeah, just hit this button…”. It would make for some cool architectural, 3 sided symmetrical sculpting! Sorry my input is useless!

thats a smart solution!