
Here is a lightcap test (just three lights), and a bit of photoshop paintover…What I’d like to get the hang of next is using the shader mixer to blend different materials,…like specular on the gums, and painting a different level of spec on the forehead,…etc…
thanks for the replys; Snowen 20- I did use transpose,…but not from a symmetrical t-pose…I got the basic layout using zspheres, then refined with sculpting and transpose after that…It is a bit difficult for me to take a model from t-pose and get something dynamic without major resculpting of the joints.
Wayniac- Ye, I had messed with the arms a bit, in the end I went with simply throwin em back…perahps on another character I’ll try a more balanced pose…I’m eager to get some dynamesh stuff goin, so I’ll save it for that.