Hello. First like to thank Pixologic team for their hard work on the every adding features to Zbrush. While these are exciting, and fresh, I have to say no amount of goodies added will make up for bugs that have been there a few versions or revisions back.
1: SUV still does not work.
2: Multi Uvs with parts hidden still projects distortion on the Map produced.
3: Flipping a map does not auto update maps already sellected, you must
4: Zproject still dont work for texture painting, without making a polymesh.
manualy sellect the map again.
Biggest for me of these are the first 2. The results are shown in picture below. Linear low res Uvs, Uv spikes across them.
If you want to download a simple test file open this link. Hide one polygroup, make a map, then show the other poly group and make a map. The top caps of this model spike out.
http://www.mediafire.com/?njrzrgizvmd#



