ZBrushCentral

R2 Dynamesh + GoZ = 1Mil

Not sure if this is a bug or what, but R2 dynamesh does not play well with GoZ imported model.
So I create a mesh in maya2011, then I GoZ it into R2 and press dynamesh. This will result in getting ATLEAST 1mil polygons and my dynamesh is set to like a 100 in resolution. Setting it higher will cause ZBR to crash because it runs out of memory to remesh the model.
BUT if I export that same model as obj and then import back into zbr, then it will dynamesh just fine with the amount of polies it should be.

So I am wondering why is this happening?
This happens with any shape. GoZ = millions of polies, Import = all good.

Dynamesh will assign more poly and accuracy to an object the larger it is in Zb worldspace. Something about your project or the goz process may be assigning the mesh an abnormally large size inside the ZB worldspace. Just set the dynamesh resolution much lower than you normally would. Perhaps even at the bottom.

I guess that is very possible seeing as I work 1unit = 1cm in maya. Is there a way to change the scale when GoZ is used?
Because as I said, when I export as obj, it’s all fine, but through GoZ it’s not.