hi,
this one is really p*ssing me off - I’m experiencing regular crashes which seem to be coincidently timed with a quicksave trying to be run. Sometimes I’ll have two or three crashes in a day, and started noticing that my last qs was a good way back in the progress of the sculpt. I started checking the times and noticed that the last qs following a crash was created almost exactly 20 mins before. So I’m hazarding a guess that it’s that that’s the cause.
It’s ridiculous if this is the case - that you have to continuously remember to save to protect yourself from the automated save messing up! If you have a couple of hours for a concept sculpt, being thrown back 20 mins, plus the time it takes to gather yourself and pick up is a huge setback. Especially when it happens twice in a row, which I’ve been unfortunate enough to suffer.
ZBrush has got more and more unstable with recent releases. Non more so than this one. It feels as if it relies far too heavily on paging data in and out of virtual memory and not enough on RAM. I’ve also had crashes and complaints involving ‘cant read VM file’ ‘disk space is almost full’ (only 80gb on the system drive ZBrush, and a separate dedicated 25gb raid just for you) and other memory related errors.
Add to that; ZBrush appears to try and run the QS even if it’s in the middle of other tasks such as remeshing or rendering.
In my experience at least, this QS function seems to be creating the very instability it’s supposed to be guarding against.
Anyone else agree/disagree?