Hi,
currently when I’m adding high-level displacement to a head, things like pores and fine wrinkles;
-I’ll go into ‘Projection Master’ mode.
-Select my ‘pore’ alpha
-Use the single layer brush with a drag-rectangle stroke.
-Drag a stroke onto the head mesh. Activate the gyro, then adjust my scale and Zadd intensity until the pores look just right.
-Then using the snapshot feature, I’ll drag the stroke all over the head putting pores in the right areas.
-Once applied, I’ll go back with a blur brush to tweak.
This can take for ever! Especially if the scale of my stroke is small compared to the size of the head.
Can anyone suggest a faster method for applying an alpha to the head?
With my alpha, I’ve tried a few different bushes (Paint brush, Roller brush) with a few different stroke types (dots, spray.) But these don’t seem to do it.
Any ideas?
SJ64