ZBrushCentral

Quick Workflow Question

So my workflow as i have it planned out is like this:

  1. base mesh in Maya (or zspheres)
  2. dynamesh and sculpt
  3. retopo in 3d coat then uv (headus or maya or zbrush)
  4. reimport to zbrush and sculpt fine details
  5. reproject the hi-res details to the lowest subdivision

Once I have gotten to this stage I am confused on how to bake out the normal/displacement maps so I can put them on my shaders in maya.

http://www.pixologic.com/docs/index.php/Displacement_Maps
http://www.pixologic.com/docs/index.php/ZBrush_To_Maya_Displacement_Guide
http://www.pixologic.com/docs/index.php/Creating_Normal_Maps

Some of this is a bit out of date. For example, Displacement Exporter has now been incorporated directly into ZBrush via the Tool >> Displacement Map menu. But the fundamental steps are still the same.

Reading the PDF’s included in your ZBrush installation’s Documentation folder will point out the changes to these features.

ill check it out thanks.