I have a Maya object exported to Zbrush, long story short, in displacement 3 option menu, there’s a button that says “GetMeshInfo”. It tells me that I have a Tile:0 and apparently also a Tile:2 in the mesh.
Tile:0 has the correct PolyCount of 364, but Tile:2 has a Polycount of 2, and it’s ****ing my displacement map up when trying to render one out.
Anyone here know how i delete the second tile, that is wrecking my displacement render?