ZBrushCentral

Quick Tile:0 Tile:2 question

I have a Maya object exported to Zbrush, long story short, in displacement 3 option menu, there’s a button that says “GetMeshInfo”. It tells me that I have a Tile:0 and apparently also a Tile:2 in the mesh.

Tile:0 has the correct PolyCount of 364, but Tile:2 has a Polycount of 2, and it’s ****ing my displacement map up when trying to render one out.

Anyone here know how i delete the second tile, that is wrecking my displacement render?

It sounds like you probably have some UV’s outside the 0,0 to 1,1 space. You’ll need to fix that problem.

thx for pointing me in the right direction aurick.

Yeah you could have some disconnected verts floating outside of your 0-1 UV space. Try selecting everything in your UV layout then do a select invert to see if anything reveals itself.

-Dustin