I have a model of some teeth that I need to reshape but have to keep the same polycount/subdivision. Although the individual teeth were originally modeled seperately, in the final mesh many of the teeth are intersecting and pushing inside of each other. Is there a way in zbrush to intelligently select the connected faces of a particular tooth so that I can easily move it and reshape it without selecting/affecting the neighboring intersecting teeth? If not, does anyone have a recommended workflow for situations where faces are intersecting in a mesh like this?
Thanks in advance for any help!