Hello there,
I am a graduating student who is used to Maya and other 3d packages…But for an independent study I thought I would try modeling something completely in Zbrush. I am head-over-heels in love with the program and so far it has been fun, but it has also left me with some questions.
I recently started this piece and modeled the figures out of Zspheres (unfortunately they are not symmetrical…lots of work ahead!)
I noticed that using the goZ button kills your polygroups. I take it that is from a lack of UV’s?
My question is when do you guys UV and retopologize? I am familiar with the re-topo tool in ZB and I was planning on either using the UV Master plug-in or Headus. I’m getting the feeling that even though I am just starting to rough out shapes, etc…maybe I should take the time to do this?
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Any advice would be welcome! (plz bear in mind this is is very rough and early on…comments are welcome as well)
Cheers!
Mush