I have a basic human mesh scaled at 4 feet (in centimeters) in maya. For some reason I cannot use the quick masking tool (Ctrl + drag transpose) on meshes around that size. If I shrink it down via uniform it works fine but then I can never sculpt the size id like.
So is there a fix for this? Some sort of setting? Interestingly enough when I hold CTRL and begin to drag the transpose line it selects the polygroup as if I have mask by polygroups all the way up.
Any help would be great.