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Questions & Troubleshooting for ZBrush 2018

Hey,
I found a few mentions of this in the forum but no solution (the only link I found was dead). So:-
I’m having a problem with a sculpt in ZBrush 2018.
I am very much a newbie to the software and am trying to create a sculpt without following a tutorial step by step (Been there, done that; will do more, but for now…).
Using Sculptris Pro (in ZBrush 2018; NOT the free Sculptris software) and I hit 5.5 million polys on the head and got the warning of too many polys for Sculptris Pro and so it was disabled. I went into preferences and upped the poly limit to 10 million and started getting tiny holes in my mesh - especially when smoothing.
I tried resetting the poly limit to 5 million but I still had the problem. Spitting the model into smaller parts didn’t help either.
I know I have made a few mistakes/newbie errors in that I have used Sculptris Pro too much to smooth to a very fine detail (hence the simple dragon head being 5.5 million polys) but I have been working towards making each set of spikes separate subtools using IMM on a curve (lots of learning for me there). I was just starting to rework the lower horn (flattening out the spikes so I could resculpt the horn and add the spikes again via IMM on a curve (I’m making them a separate mesh by splitting masked points before final manipulation of the spikes to get them in just the right spot/s).
I’m trying to work out whether the problem is me or a bug as I have never had this issue before (and the issue persists even when I don’t use Sculptris Pro.
I’ve attached a screencap to show the problem.
Thanks for your time guys (whomever has the time…lol).
I hope it’s an easy fix as I’m at the point of ‘gently putting ZBrush away’ and going onto other projects…
I forgot to mention; using Decimation Master and Decimating to only 50% produces many fine holes and the problem remains when using any brushes on the mesh (ie. more holes.

Thanks to anyone bothering to read this and even more if they have some suggestions that I can use (ie. constructive).Mesh breaking apart 90%.jpg

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Mesh breaking apart 90%.jpg

Hello everyone, so I had some buttons hiding at the bottom of my UI below the viewable UI in an old UI I loaded up in Zbrush.

Once I turned on enable customize and started moving buttons around to make things fit I still couldn’t get to some of them.

I change my win7 resolution to 2560x1440 so I can reach those buttons.

Then I changed my win7 resolution back to 1920x1080 but Zbrush UI interface is still stuck on the larger resolution setting and every button/slider is really small.
Thank you for any help!

Sorry if this has been answered elsewhere already …

When creating a Curve Insert Brush Tri Parts from a FLAT strip of polygons, and check “Weld Points” in the Brush>Modifiers palette, then in ZBrush 4r8 it does weld the points, but in ZBrush 2018.1 it does NOT weld the points.

EDIT : In AskZBrush it is said that welding does not happen when the mesh is a flat plane, ,and that you need to give it some thickness, but in 4r8 it does weld points even when the mesh is flat.
So does that mean that funcionality is lost in ZBrush 2018.1 ?

[video=youtube_share;evQMNvWEX3Q]https://youtu.be/evQMNvWEX3Q[/video]
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EDIT 2 : Figured it out myself and recorded a video about it : LINK to ZBCentral Thread.
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Have a problem with live boolean\make boolean mesh.
I started using live boolean for the first time. And I loved it.
But zbrush isnt perfect. So as soon as I get any fatal errors.
(which happens from time to time) and zbrush dies on me.
with relaunch of zbrush. Make boolean mesh button gets broken.
It literally does nothin.

To fix it I have to reinstall Zbrush.
But again.
I get fatal errors.
Zbrush freezes. Make boolean mesh gets broken.
And cycle repeats.

It wouldnt be a big deal. If only I could hard reset zbrush. evrery time this happens.
But initialize zbrush doesnt help.
Neither deleting ZBrushData2018 folder, saved tools, projects or quick saves.

Just bought Zbrush 2018 but there one problem that I dont know if its supposed to be fixed or deliberate. Split to Parts in the subtool wont work until I show the polygroups. So literally anything I do before I Shift + F wont let me Split to parts… Its like the program want to comfirm that I have poly groups or something.

Someone please reply to my thread, I need some help :cry: :roll_eyes:

http://www.zbrushcentral.com/showthread.php?215636-Baseline-requirement-of-a-PBR-compliant-game-ready-model-texture

I’m having a problem with the Masking Pen in ZB 2018. Unlike before, when stylus pressure controlled the
mask opacity, the masking pen is either on, or off, as if I were using a mouse.

I launched ZB4R8, and it behaves normally, as expected. The more stylus pressure I apply, the more opaque the mask.

Why can I not get this to work in ZB 2018?

I’ve upgraded to 2018.1 and whenever it crashes the recovered tool wont work.
It just crashes zbrush again. Is there a fix to the recovery function?

Please help. A crash is already painful enough, but to loose work to a faulty recovery system is salt to the wound.

Thanks !

Cheers, Cad

how do i get back to the regular view? after i split my subtool up this happened and i have no clue how to get back to where i started

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