ZBrushCentral

Questions & Troubleshooting Current GoZ for PC?

I’m trying to follow through what I’ve been reading about the “GoZBrush” (for PC) that is discussed in the tips and tricks section on Pixologic.com (http://www.pixologic.com/docs/index.php/Tips_and_Tricks#GoZBrush)

Specifically I’m trying to import .ma files directly. However it seems as though this is a hit or miss with objects coming into Maya. I’m “Opening” my character .ma scene in Maya and get one of the following issues.

:ex:

  1. No Shader network is created.
  2. Not able to save the file after making changes to it.
  3. I do get all the maps i.e. Displacement, Normals, and Texture map

I’ll run through the process again this weekend and post screen shots of my workflow.

Is anyone else experiencing anything like this?