Hey all - does anyone know where I can find some good tutorials on the 3DS Max & Zbrush workflow??
I am migrating from Maya to Max and would love some direction.
In particular:
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Is the set up of displacement maps similar in Max as compared to Maya (ie. approximation editor & alpha gain settings).
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Can you smooth preview the normal map in the viewport without applying a smoothing modifier?
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If you can’t smooth preview, than how do you smooth at render time so as to keep the scene light.
Please feel free to share anything you think would be a “need to know”.
Thanks!
Matt