My first question is about maps. I’m making lopoly stones and rocks. In zbrush I’m making normals and textures + photoshop. I’ve made cracks on one stone by alpha maps and want to create map of alphas like normal map or color texture map. I’d like to put this map over stone texture in photoshop and add some effects, so the cracks seems like they are deep. How can I take off (create) alpha maps texture?

