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Questions and Troubleshooting for ZBrush OSX 3.2, GoZ

My problem was the same problem everyone else was having…
I did indedd need to set my export sizing…1, then 000.
Cheers to you Brandon. Thanks mate.
What puzzles me is that the default isn’t pre set? Like…how come?

BUT

Now that I can take the assets out into C4D…
Watch out here i come! (you spin me right round baby right…)

Bah. no time to sing…
hair and clothing and stuff await!!

I am sorry ZBC…for the time waste. I love you all. Sorry again.

Now if some one could just explain SSS to me… :cool:

[EDIT] SOLVED (I just played around with things and I figured out how to do this.)

Hello everyone,
I would like to replace the zbrush 3.2 dock icon with art that I have created in Zbrush. There is something odd about how 3.2 handles the dock icon.

  1. (common knowledge) I can not right click on the dock icon and quit Zbrush.
  2. I have ‘candybar’ which is an app that allows me to organize icons. It can not find the Zbrush 3.2 dock application icon.

Hope you’re all having a good weekend :slight_smile:

I have solve the export of the subtools by rewriting 1 in the scale opstion and 0 in each offset values in the export options.

Aw, crap. Well that just figures but thanks for the reply. Does that mean there is also no version of ZMapper for it? I just went looking for it too but didn’t find anything. There doesn’t even seem to be a download page for it on pixo’s site.

hey everyone, I did a search on this and found threads basically saying the zoom tool was a little flaky on zb2 running on os x. I have a user that’s suddenly having crashing with the zoom tool with zb 3.12 on OS X. He’s been crash free with zoom until yesterday, now it crashes every time the tool is used. I’ve attached the crash log from OS X to this post. Anyone have any ideas, or can point me to a related thread that I missed in my searches?
thanks!
nick

Attachments

ZBrushOSX_2009-08-26-140953_mac2137-amcb-2.txt (28.2 KB)

  1. Why not use 3.2 for OS X?
  2. if the document size is custom, try using the default to fix the crashing.

I can’t seem to get GoZ to recognize that I am running Maya 2009 as an optional program. I’ve tried using SelectGoZapps_Maya… not sure exactly if I did it right or what should have happened. I opened the application- selected the Maya app in my application folder. Then I went over to Zbrush and attempted to launch GoZ. Maya (like all the options) appears greyed out. I’m including an image of the grey out option box and my maya application tree. Hopefully I am not using the SelectGoZapp correcly and it can be explained to me:

grey.jpg

Attachments

MayaTree.jpg

Is it true that GoZ + Modo doesn’t work with Snow Leopard ? I saw one comment about that in the 3.5 thread…

[EDIT: problem solved, just install Rosetta]

When I try to use GoZ with Modo I am asked to install Rosetta.
Hopefully we can get an answer on this.

When I installed Snow Leopard, it asked me if I wanted to install Rosetta.

You should have it installed unless you said not to!

I had Leopard so I only needed an upgrade (not a clean install). I put the Snow Leopard dvd in, I selected install, I waited about half an hour and it was done. I didn’t see a question about installing anything specific. Well when I ran GoZ and was asked to install Rosetta I did, it installed, and now everything is running fine.

Same here it was an upgrade from 10.5.

It prompted me to install ROSETTA

Also if I remember quickly it was after the restart it asked me to install Rosetta

Hi,

I’ve been working on a model using GoZ (for Cinema4D). This has been working fine until I needed to adjust my UV and re-import it to ZB using GoZ.

When I click GoZ in Cinema I get an error message saying my object already exist in the current GoZ project. Then it renames my object to an older “version” name, that I don’t want to use. It doesn’t matter if I name the object something totally new, it always renames it to this older name?

I’ve deleted all files in the GoZ_Projects folder, initialized ZB, I’ve copied my object to a new “clean” c4d document and tried Goz from there, but I get the same message…

Any ideas what causes this?

Thanks in advance.

// tennet

Attachments

goz_error.jpg

Hi again,

GoZ adds an objectname ("/Users/Shared/Pixologic/GoZ_Projects/kex 210x44") to the file “GoZ_ObjectPath.TXT” when I click GoZ in Cinema 4D. This is what my model is renamed to after exporting. Doesn’t matter if I copy and paste my model into a new document and try GoZ from there… same behavior.

How can I change this?

Thanks.

// tennet

I don’t know the solution I am afraid…and maybe I am a spoilsport… But I think the Riptide Pro plugin works flawlessly -and not the GoZ setup- with the back and forth transfer of files between Cinema and zBrush…what is great also there is that you can specify exactly what you want transferred and block out all you do not want to happen… a lot of control…and the normals are not reversed and your UVs come in clean and you can export your selection sets and have them as polygroups… … I also have Modo and there the GoZ brigde works marvelously well! (so far)

I’ve been getting a very odd bug every now and then. I’ll be sculpting happily in ZB with my Wacom and suddenly a 3d sphere will appear on my canvas, my model is still in edit mode so control n clears the sphere and I can carry on sculpting so it’s more annoying than a major problem but still…weird!

Also working with Modo Polygroups don’t work with materials or parts via GoZ

Finally is there anywhere to send crash reports? ZB3.2 is fairly stable for me but not rock solid like earlier versions were it would be nice to make use of OSXs crash reports!

Generally I’m very pleased with 3.2 and GoZ though! :slight_smile:

I’ve got Riptide Pro also, but I found it difficult to understand which axis that should or shouldn’t be flipped during export/import. Then GoZ was released and I guess I never gave Riptide Pro a chance…

Could someone please explain the riptide pro workflow between c4d and ZB (and the other way back zb to c4d)? Which scale to use and flipping UVs etc…

Many thanks in advance! :slight_smile:

// tennet

I scale down to zBrush with a factor of 1000 and up again to C4D scale 1000…

I leave all the settings at default but for one…I like to import/export all my meshes separately… (in zBrush use the subtoolmaster to multiappend once you have your main mesh imported). The meshes you do not want to export you can give an exclusion tag and the selection sets you want as polygroups give them a group tag. From the tag menu in the Objects manager. There is good tutorials on this workflow in the Pipeline Integration section of Cineversity… Think they are free.

Hi

I am wondering if it is possible to change the default ZBrush GoZ_Projects folder to something else.

Cause i would love to have all those image files in the same directory as i have all my other project files.

Is there any way that i can collect all my files in some way?

Thanks a lot

Roy :slight_smile:

Yeah man, I get that same thing, very annoying.