ZBrushCentral

Questions and Troubleshooting for Transpose Master

I have zbrush 3.1

I downloaded the zip file just now and put it in the Zplugs folder. The folder that it’s in has a hierarchy and content that follows:
-ZStartup (folder)
-Zplugs (folder)
-TPoseMasterData (folder)
-Cashe (folder)
-folder (file)
-TM_logo (file)
-TransposeMasterDLL.dll (file)
-TransposeMasterDLL.dylib (file)

Either I missed something in the simple instructions that were posted on how to put this in a folder, or something is wrong. I start up Zbrush and there is nothing titled Transpose in my plugins.

Can anyone help me out with this please?

hazenbenjamin,

You need to uprade to ZBrush 4 to use the version of Transpose Master available from the Download Center. Upgrading is free to registered users.

Hello There,

I used transpose master, I posed my character and everything was ok! I saved my new posed character as ZTool before pressing the TPose-SubT buttom. When I pressed the buttom my computer crashed…

I open my posed Character agin and tried to make the process but when i press the TPose-SubT buttom this message appear: " please select action… Load file from disk or cancel"

How can i finish the process of loading the high mesh on my already posed low res mesh??

Thanks!

I work on QuadCore with 4G RAM.

VI&ED,

Which version of ZBrush are you using?

marcus_civis,

I am using Zbrush 3.5R3

OK, then you need to do this:

  1. Load the ZTL which is the posed mesh.
  2. In the Tool>Export menu, turn off the Txr button, then export the model as an OBJ.
  3. Load your model which has the subtools (that you want to transfer the pose to).
  4. Press the TPose>SubT button in the Transpose Master menu. You will get a dialog box asking if you want to Load a File from Disk.
  5. Press the button and select the OBJ that you exported at (2).
  6. The plugin should transfer the pose to your model.

Also you should upgrade to ZBrush 4 (a free upgrade to registered users). You will then be able to benefit from an improved Transpose Master, as well as all the new features of ZBrush 4.

HI marcus_civis,

Thanks for your help,… i did exactly what you told me but my pc crashed again. I deleted some piece on both meshes thinking that maybe they were too heavy. I did the process again and it finished completely well but the mesh didn’t get the pose !!

I don’t know why, maybe it is to much for my pc to process, or maybe some zbrush bug…

Finally i posed my character again manually with the classic transpose! lol

Anyway thank you very much for your help, and i should upgrade to ZBrush 4, i think.

aight im having a problem with transpose master while using zbrush 4. i have a model with 5 subtools. and no matter what i do when i try to revert the low-res changes to my hi-res model, a few subtools lose their color, some subtools are deformed, and one certain subtool ALWAYS turns into this crazy ball of aluminum foil. I’ve searched the internet and it seems a couple people have had this problem too. unfortunately, the best help they were given was advice to “deduce like sherlock holmes.” can somebody PLEASE PLEASE help me with this?
(first pic is before i click “transfer to subtools.” second pic is after)

before.jpg

Attachments

after.jpg

mooblah6,

I would guess you mirrored the Right & Left Gauntlet? This can cause the normals to flip when importing, with the result that you see. If you merge the two subtools together Transpose Master will pose them correctly - but you will need to start over with the posing.

So I’ve spent 2 hours, trying different things to get this to work/reading this forum, with no success- which is aggravating and embarrassing because I clearly just don’t get it.

I have zbrush4, I downloaded this plugin a couple times to make sure I’m getting it right when I extract it.

In Zbrush4/ZStartup/ZPlugs:

In that folder I put:
Transpose Master_4_06/TPoseMasterData4:
-Cashe/folder
-TM_logo
-TransposeMasterDLL.dll
-TransposeMasterDLL.dylib

I tried taking it out of the “Transpose Master_4_06” folder, I also tried taking it out of the TPpseMasterData4 folder. Basically I’ve tried arranging it in different ways thinking that maybe I had an extra folder that I shouldnt have which only gave me different error messages.

When I have all those folders listed above I get:
“Note: The Transpose Master plugin DLL could not be found at the correct location. Please re-Install the plugin, making sure the relevant files and folders are in the ZStartup/ZPlugs folder”

When I take it out of that first “Transpose Master_4_06”, so that the directory starts with the “TPoseMasterData4” folder I get this error message:
“Error Opening Folder”

When I take everything out of the of the “TPoseMasterData4” file and try it that way I get the first error message again…

I’m assuming that I must the one doing something wrong, so PLEASE before I put my face through my monitor, save me from myself. Thanks…

hazenbenjamin,

  1. Download the plugin zip file to your desktop.
  2. Unzip the zip file.
  3. Most likely the unzipping will create a folder called TransposeMaster_4_06. Open this folder.
  4. Move the TransposeMaster_4_06.zsc file to the ZBrush 4.0\ZStartup\ZPlugs folder.
  5. Move the TPoseMasterData4 folder, including all its contents, to the ZBrush 4.0\ZStartup\ZPlugs folder.
  6. Restart ZBrush.

That’s it. If you don’t follow these instructions exactly then the plugin will not work correctly.

Weird…I had tried exactly what you said before, and then did it twice more just now to no success (I was downloading the zip file to my downloads folder…not my desktop). I didn’t think that could matter, but I figured hell…I’ll try that and see if it changes- Turns out that was the problem. I can’t understand why, but who cares! It’s working! I’ll be sure to download plug ins to my desktop from now on. Thanks for the prompt response- I can’t wait to use this!!

Hi All,

(Copied over from General Questions/Problems - hopefully better response here!)

I’m using Zbrush 4 with the latest Transpose Master …

There seems to be a bug where if I import an Obj that I exported from 3DS Max 2011, the transpose master just doesnt work!

I get either of these 2 problematic resulting errors:

a) As in the Jpg attached - it says the topology of the mesh has changed and hence asking if I want to delete or project on the new one…either choice will result in parts of the mesh exploding (verts snapping to incorrect positions)

or

b) It cant find the original mesh and gives me the errors of “polygon mismatch” and " mesh not found", so it grabs the basic PolyMesh3D star from the library to replace it.

Transpose Master works fine for all things Zbrush related - e.g. on the demo soldier. But once the import is from an OBJ in 3DS Max it doesnt like it. I’ve tried all the different options of exporting in 3DS Max but doesnt seem to have much difference. Also, I havent had any problems with OBJs from Max before and I can still use this method to update the model at any subdivision level (so technically on that front, the vert orders havent been changed by the obj export).

Can’t figure it out! Though I’ve noticed that by just turning on the SUBTOOL MASTER plugin and do nothing, turn it off. Only then, turn on the TRANSPOSE MASTER- I get a slightly different result - on the odd occasion/model, it works there after.

Anyone have similar problems with this - is there a known bug in Transpose Master with Z4?

Any help much appreciated…going crazy here!

Thanks

Phil

Attachments

Capture.JPG

I’ve replied to this last question here:
http://www.zbrushcentral.com/showpost.php?p=843100&postcount=2

I have had the same errors ptsang is describing. What I discovered was my mesh out of max was corrupt. There were odd ngons or extra verts tucked away in the max mesh that I had missed. Could be the reason meshes that are made in zbrush from scratch don’t get the errors you are talking about.

I am very careful when it comes to modelling and check my meshes in xview routinely, but what I got from my experience is that when zbrush acts strangely its mostly to do with something in the mesh. Hope that helps.

Hi kanga

I think you are spot on there. I’ve concluded that it must be the mesh that’s corrupted.

And from your suggestion I had a look to see if there were some stray verts or ngons etc, there were some but nothing that would obviously make it explode in some parts when the transpose master is used. What I did was fixed or did a general weld on the verts- created some triangles bit was enough for me to test it out back in zbrush and finally - it works as it should.

Will have a look in the morning to see if i cam clean it up and maintain the mesh I created. It must be the max tools I used to retopologised as it can easily create twisted polys or extra verts or zero area polys etc etc…
So gotta be careful as you say.

May stick to zbrushes retopology method from now on to avoid the hassle!!

But it should have implemented the ability to move the vert and snap to the surface of the high res sculpt all the time in move mode!

Thanks for the replies!

Phil

Hi ptsang
Yes it doesn’t matter how careful you are those faults still sneak in. Glad you got it working,

Cheers

I just working on a new Illustration , and for that I want to pose my characters …
I have a Model with Subtools and want to use TposeMaster and a ZsphereRig …

so i hit TPose Mesh - (ZSphere Rig) (Grps) and get my modell and the Zsphere … so i do the rig and bind the mesh.
After I´m satisfied and finsihed I went back and hit TPose-SubT … I get a Error … with no matching Data … I don´t know what I´m doing wrong ?? Is it maybe I have Grps on or my Layer in the Subtools …

Does anyone know this issue with TPoseMaster and other traps I dont know ??

Thanks a lot

When I use TPOSEMESH, I receive the following message: “An error occured: -5”, then when I click mouse button, a new subtool with the PM3D_TMPoolyMesh is created just with a star. And a popup window with the title “Unable To Open File” with a path, the images attached show the problem. I discovered that the problem is on the subtool, I´ve zremeshed, tried to delete hidden meshs and didn´t solve the issue.

What shoul I do?

I use zbrush 2024, windows 10, 64 Gb ram, Ryzen 9