Hi. I’m following this tutorial loosely | http://www.zbrushcentral.com/showthread.php?74301-Re-Angel | and I’ve got some questions regarding the workflow when incorporating the 2.5d canvas.
I see the artist gets most of his geometry in place, then saves out a zbrush project to flatten the image, then adds lots more details like grunge and small logos. My question is, let’s say you do something similar, and you’d like the detail you’ve added while the object is flattened in 2.5d mode to get projected back onto your original 3d model, is there a simple way to achieve this? I’m trying to wrap my head around how best to create some gorgeous, 100%-zbrush-rendered illustrations, while allowing for maximum flexibility if I want to pull my 3d object into another app for animating, or if I simply decide halfway through that I’d like to rotate my object slightly, or replace a chunk of armor or something.
I hope this all makes sense. Thanks for any insight!
sub-question: When rendering passes with different materials, is it common to save these as layers? or simply change the material and save out a render pass and change the material again?
thanks for connecting those parts of my brain