Hi !
I am new here (and new at Zbrush). First of all, I want to apologize for my bad english, isn’t my first language, so my english isn’t perfect. I am new to Zbrush and I want to know how to convert my polypainting to a texture. I know the simple answer “press the col>tex button”, but I’ll explain my problem.
-I created a low poly mesh in Blender and exported it in obj format
-I imported it in Zbrush and I sculpted with subdivisions levels
-I exported in obj the sculpted mesh at the first subdivision level
-I created the UV map in Blender of my imported object (wich is my sculpted object at subdivision level 1)
-I imported the new UVmapped object in Zbrush
Now, I want to transfer my UVmap of the mapped object (wich is subdivide 1) to my sculpted object (wich have 6 lvl of subdivision). I read that I must store the morph target, but I’m still a newbie and all my tries failed (the object is deformed when I restore the morph targer).
Can someone explain to mo how to process or give me a link to an explanation if it exists
Thanks a lot for your time and help !
