Hi,
What files do you save as when you export your texture (normal map) from zbrush ro maya?
I’ve been self learning maya and zbrush, and I am kind of confused. A tutorial DVD tells me to save as BMP file, then another dvd tells me to save as TIF file…
What is the difference here?
I also have one more question.
I am about to use photoshop to texture my model, and this is my first time used zbrush to sculpt it. I usually just create a poly model, and use PS to texture the model before I used zbrush.
Now I don’t know how to texture my model…
Is this correct way to do it?
- Import all the sculpted poly model to maya
- Create materials and assign them to indivisual peices of the model
- Assign the normal map(either TIF or BMP files) to those materials as bump map
- Create PSD network and use photoshop to apply textures and colors.
Please let me know.
Thank you!!!