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Generate the displacement map correctly.
How was the Head TestModel Displacement Map Created…?
Adaptive or DPSubPix 4…?
The Reason I ask
When i import my models into Maya they are kinda small (compared to the Head Test)
How to get Models created in ZBrush Exported out at a larger size , for use in Maya…?
If i change the Init ZBrush>import/export scale > Unify Scale to 12
Will I also need to change Tool>import/export>Scale to 12…? (default 1) http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=4&t=001662
The TOOL Export settings i have set scale to 12, and my ZB model did import into Maya much lager, but will that generate the wrong scale for the Dispplacement Map?
Every Thing i import into Maya from ZB2 seems Bloated. I think i may not have high enough Geometry to get proper Displacement.
I will post some pictures of “Bloaty” my Fish test model…It’s kinda funny looking, but this ZB to Maya Displacement thing is geting very frustrating.
Thanks!
Bloaty the Mental Ray Rendered Fish thing
…and some more failed ZB2 to Maya Displacement Fish test

