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Generate the displacement map correctly.
How was the Head TestModel Displacement Map Created�
Adaptive or DPSubPix 4�
The Reason I ask
When i import my models into Maya they are kinda small (compared to the Head Test)
How to get Models created in ZBrush Exported out at a larger size , for use in Maya�
If i change the Init ZBrush>import/export scale > Unify Scale to 12
Will I also need to change Tool>import/export>Scale to 12� (default 1) http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=4&t=001662
The TOOL Export settings i have set scale to 12, and my ZB model did import into Maya much lager, but will that generate the wrong scale for the Dispplacement Map?
Every Thing i import into Maya from ZB2 seems Bloated. I think i may not have high enough Geometry to get proper Displacement.
I will post some pictures of āBloatyā my Fish test modelā¦Itās kinda funny looking, but this ZB to Maya Displacement thing is geting very frustrating.
Thanks!
Bloaty the Mental Ray Rendered Fish thing
ā¦and some more failed ZB2 to Maya Displacement Fish test

