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Questions about create PSD network

Hello,

I am just learning how to set up my model for textureing in Photoshop, and I have some questions.
I followed a tutorial how to do it, and I got some display problem in photoshop.
Here are the pictures, one is photoshop, and one is maya uv texture editor.
If you look at the photoshop picture, the top of the texture map is cut off.
photpshop.JPG

Can anyone tell me what is wrong here?
I am total newbie to photoshop…
Thank you.

Attachments

maya.JPG

i honestly don’t know but looking at your photoshop file it looks like you can scroll down the image more, is there a lot more extra space down there compared to your maya viewport? maybe some sort of offset is happening when you export it

Thank you for the reply.
Yeah, I redid everything without messing with anything in Photoshop, then everything is fine now. I guess I was messing around with photoshop before, and messed up the image file

Thank you.