Hello,
Is there an advantage to creating your base mesh in Zbrush instead of Maya? Also is it better to create and detail the model before posing it, or to pose the base mesh and model from there? I was thinking of creating a Zspheres pose, then exporting to Maya for further editing and then back to Zbrush for details.
Also is there an easier way to control the Zbrush camera? Coming from a Maya background, in my opinion the Zbrush camera feels harder to control. For example, in Maya you can select a poly face, and then toggle the camera to zoom in and frame it. Also, you have Orthogonal views and a grid for size referencing. The zoom and rotation in Zbrush cameras is another thing I’m adjusting to. Just curious how other Maya artists have transitioned to Zbrush and if there are tools/tips to help.
Thanks.
sv17