Hello -
In the Pixologic Zclassroom - ‘getting started with zbvrush’ tutorials - chapter ‘normal maps for zbrush’ - I am having a problem.
In the Offset UV Coordinates section of this tutorial, in the UV texture editor, the three uv sections are given one section of the maximum U (3). In the video, this procedure brings up an image plane within the UV editor that references the three uv sections. It is repeated in each of the three U sections you just created. You are able to pull the UV sections over to where they belong on the image - matching the item placement in the graph so nothing crosses over eachother.
When I repeat this procudure in Maya, I do not get this reference image - so I must guess where to place the uv sections on the repeated graph. I cannot find any documentaion in Maya that shows how to create this reference image plane . . . how is it done?
See attached image for reference . . .
thanks
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