The solution i’m looking for is this : You create a project file with some meshes, you do your zsphere rig only one time with transpose master, and then once it’s done (and saved) every time you’ll press the TposeMesh button (in this project file) the rig you created previously will show up accordingly …
I have tried the new saving options available with transpose master but it’s not working the way i was hoping for unless i’m doing something wrong.
Basically it only save the “Transpose session” in a new project file and not really the whole rig integrated in your original file that you can import back and forth,
that mean if you add some more armor pieces / props to your base mesh afterward (with contact points) and re load your last transpose save … Well, all the new added pieces will be lost, because it’s not the same project file anymore.
(well i don’t know if i make myself clear, english isn’t my first language but i hope some of you guys get to the point)
I’m still figuring out a way to import a complete zsphere rig inside a transpose master session once you have hit the “tpose mesh” button.
At this point it looks like you have to redo the entire zsphere rig every time you hit the tpose mesh button if you want to move forward and complete
your mesh with new props, armor pieces. But hopefully i’m wrong, and there is a work around …