If your low-res is just a lower-order subdivision of your hi-res model, e.g. same point order, etc. you can just import it on level 1. If not, then I believe that ZB 3.5 R3 will prompt you to project your current hi-res onto your imported model.
Failing that, the traditional way to project a hi-res paint job onto a new model with new UVs is:
- to convert your hi-res paint job to polypaint (txt >col, new from texture buttons, depending on your vestion.) If the hi-res is already a polypaint model, then you’re OK.
- Append the new model with new UVs to the polypainted hires model. Subdivide this model until it’s in the range of the hi-res (so you have it fine enough to capture your details.)
- Use Project All to project the paint from the original hi-res onto the new (subdivided) model with the new UVs. The new model should have the shape, details, and color of the high-res model. If not, you may need to clean up with the Zproject brush.
- Now you can generated color and normal maps according to the new UVs. Instructions are found in the Zbrush wiki/docs, but for color, it’s pretty much just go the texture menu and use “New from Polypaint” (or col > txt, depending on your version.) Normal maps are generated from the Normal map menu.