Hello!
I would like to know if I should start learning Max3D for making/refining a low poly version from my high poly ZBrush model, or is ZBrush going to be really good for this and I don’t have to learn refining each vertex in Max3D.
I am a beginner, and all the tutorials I watched for low res game character production included a huge amount of time refining the model in Max3D. I know it is great to be able to do that within 10 minutes, but I ask myself if I should spend half a year becoming a top retopoligzer in Max3D while ZBrush will be able to give me about the same results in the current qRemesher or with an update that will be released in 1 month 
qRemesher seems to be becoming very good, but I don’t have any experience if it is sufficient for a well-made game or if manual work in Max3D is a must.
I hope that I could explain my question well.
Thank you very much for a reply.