
As you can see~ it’s so different when i simply create a lambert shader with my color map and normal map on it~
and render out in maya with mentar ray~ the muscle that i sculpted seem like not inflate out…
and i have import the normal map to the bump map area with turning on tangent to space also with alpha gain 1.
this have been happen to my different models few times. sometimes even the model itself will be over bump.
The lowpoly model was being done until retopology tool in zbrush after i finish sculpting the highpoly model with details. So i don’t think there’s a problem about too lowpoly for my model.

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