ZBrushCentral

Question regarding Morph Target menu

I am trying to make a subtle change in a model and need to return part of the model I have changed BACK into the original model.

If you have already saved a model with a morph on both side before hitting storeMT, can you then somehow load in a subtool of the original model and ask ZBrush to use the other mesh as the Morph Target?

So long as the topology is the same (make sure you use the correct subdivision level) you can:

  1. Store a Morph Target.
  2. Import the original model.
  3. Press Tool>Morph Target>Switch.
  4. Use the Morph Brush to paint back those areas that you want restored to the original mesh.

You need to have saved (exported) the original mesh as an OBJ first.

You are a genius!

Thanks!

I have a similar question. After using this technique I can switch between the original and the morphed model. Now I subdivide the morphed model and morph a bit more, then I return to level one and try to switch back to my original but the changes are gone.

Reason is I want to export a normal map based on the topology of the morphed model but only including my extra work on the morped model. Creating a layer doesn’t seems to work either.

OK, I seem to have figured out the steps now.

Please share! I would love to learn! In case I too come across a similar situation.

Sorry, creating a layer does work, I was forgetting to take the model to subdivision 1 since I was using subdivision.