ZBrushCentral

Question on saving retopology - resolved

Hey guys, hope I’m in the right spot to ask this sorry if I am not. I recently built a gorilla model and want to go as far as rigging it for SL. I have a picture below. I have taken it through many phases of geometry I guess you could say finding ways to possibly upload it into SL. Now I found a way to upload extremely high polycounts into SL. My problem is I know it’s a dumb idea cause it’s going to cause a lot of lag an issues and cost me some money to do such an upload.

So I am gonna try to rebuild it with retopology but I’m still an amateur and don’t know how you save your work? Like when you’re ready to call it quits for a day and than go back to it later on what’s the process for doing that? Export the tool after you hit make adaptive skin? But how you bring it back in on top of the high res mesh and continue your work from there? Also I notice adaptive skin brings in more detail is that correct? What I’d like to do some how is capture the detail and put it on top of a low polycount version of my model. I was looking into normal maps does that render in world for games? It’s new to me so I’m just trying a bunch of things till I find way to do things. I seen how you can use TopoGun to retop and than some how bring in zbrush details on top of it. I really don’t want to learn another software program right now. So wondering if this model I built in maya if I can some how retop it in Zbrush and do the samething with just adding my details to the retop model I do in zbrush.

Anyway help you guys could offer I’d really appreciate it!
Here is my model. It’s extremely high in polys as I try to just focus on what I want in terms of detail and for fun I did a small rig on the head and added a quick texture I did in photoshop.

Attachments

Gorilla_Mesh.jpg

Tool.save as.
Works just like any other tool.

Yea I understand how to save it as a tool. I don’t understand how you’re suppose to continue working off something you’re not finished with. I tried to re setup the same process where you select your mesh you want to retop. Than go to zsphere, edit but once I import the tool back in it switches over to it. So I tried to just to append it over to zsphere which is the re top tool and it puts there but I’m not continuing off that tool. So if I start retoping on the leg I don’t know if you’re suppose to save your project or not but it doesn’t remember where I left off if it’s just a tool and can’t seem to use it since zbrush thinks I’m starting over.

If you have retopology in progress when you save your ZTL then when you load that ZTL again everything will still be set up. Simply turn the Edit Topology button off and on again to see the topology lines and continue work where you left off.

I have no idea what you’re saying.
Can you post up images of your workflow?

Thanks guys! This is what I was trying to get at. Just saving it out as sorta like a project. This here allows me to continue where I left off though. Thanks again!