I am following along with a tutorial about deforming geometry via alpha channel maps in zbrush…using maps made in photoshop…
I am learning both, so I was wondering about this image attached…
How do I make that map in photoshop for “fine” detail in alpha masking…
Also, making the black and white maps, is it simply a technique of adjusting black and white parameters? (which is what I have been doing///)
THANKS
