ZBrushCentral

Question on Merge/Dynamesh/Polygroups

Hi,

I am wondering how I can get rid of the seam in the middle of my model, while retaining the polygroups. When switching to Dynamesh, I would want to keep the arms/hand separate from the knees (where they intersect), but be able to work on one unified torso. I know how to fix this outside of ZBrush (stitch mesh by hand, slap polygroups back on, done), but would really like to understand how this can be achieved in Z.

thanks,
Sven

Attachments

zbrush_polygroups01.jpg

You can’t do this using dynamesh as it works with volumes and/or polygroups. You can however delete a chuck of polygons from both the torso top and bottom parts and then use the Curve Bridge Brush to fill the gap between the two.

You can then run Zremesher on the mesh to give you better topology while keeping your arms separate from your knees.

Hi Robert,

thanks — I will do it the way you suggested.

cheers,
Sven

Just wanted to add it worked like a charm, thanks again!