Hi,
I am wondering how I can get rid of the seam in the middle of my model, while retaining the polygroups. When switching to Dynamesh, I would want to keep the arms/hand separate from the knees (where they intersect), but be able to work on one unified torso. I know how to fix this outside of ZBrush (stitch mesh by hand, slap polygroups back on, done), but would really like to understand how this can be achieved in Z.
thanks,
Sven
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