ZBrushCentral

Question of all Time!

Hello all,

So I have been wondering this for a long time now and would like too ask it.

Ive been a max user for a very long time ( 5 years in fact ) never touched zbrush until a year ago with only fiddling around. But I want to get serious with zbrush and do all my modeling inside of it. I am a environment artist, prop designer ect now we got Zbrush R6 I watched a few vids on the main zforum seeing a artist by the name of Seth Thompson create his great prop for a scene. http://www.zbrushcentral.com/showthread.php?180132-ZBrush-SIGGRAPH-2013-Recap-Update-10-Epic-Games-Part-1

I am a hard surface geek, buildings objects you know but I am sick these things in other software having to do. Edge Loops, square off my mesh just so it would be dived nicely and more I just want too create my highpoly then topo it with out all these time wasting things I have too do.

Now there are so many ways you could make things in zbrush, which is scaring me and confusing me at the same time.

HERE IS THE QUESTION

I was wondering with my model can I make the very very basic shapes and then import them into zbrush then, BAM Dynamesh and away I go, do people do this now with there models?

Example: I have a house very basic its a rectangle shape with a roof and a door " no edge loops " I then go into zbrush and dynamesh it from there and im good to go with detailed my model.

Regards Meathelix

You can do that (there can still be benefits to doing things the old fashioned way). If you do, I find it helps to keep things broken up into various pieces so that you can better isolate them (visually, and when it comes to doing certain operations; for example one part might not need to be dynameshed or subdivided as heavily as another part of the model might).