Hello all,
So I have been wondering this for a long time now and would like too ask it.
Ive been a max user for a very long time ( 5 years in fact ) never touched zbrush until a year ago with only fiddling around. But I want to get serious with zbrush and do all my modeling inside of it. I am a environment artist, prop designer ect now we got Zbrush R6 I watched a few vids on the main zforum seeing a artist by the name of Seth Thompson create his great prop for a scene. http://www.zbrushcentral.com/showthread.php?180132-ZBrush-SIGGRAPH-2013-Recap-Update-10-Epic-Games-Part-1
I am a hard surface geek, buildings objects you know but I am sick these things in other software having to do. Edge Loops, square off my mesh just so it would be dived nicely and more I just want too create my highpoly then topo it with out all these time wasting things I have too do.
Now there are so many ways you could make things in zbrush, which is scaring me and confusing me at the same time.
HERE IS THE QUESTION
I was wondering with my model can I make the very very basic shapes and then import them into zbrush then, BAM Dynamesh and away I go, do people do this now with there models?
Example: I have a house very basic its a rectangle shape with a roof and a door " no edge loops " I then go into zbrush and dynamesh it from there and im good to go with detailed my model.
Regards Meathelix