I would like to make a simple script part, to set my UV by default on maximum of 8192.
Problem: That’s only possible when that mesh has an UV. Otherwise I get an error message and the script stops
(and there are also more adfjustments in that script, which should be done regardless if UV exists or not)
I looked through the zScripting tutorials, but couldn’t find out, how to query the condition “is there UV”.
I am also new to this stuff (I know just basics of MEL scripting).
I guess it has to begin with "[VarDef… " ?
And if my script find’s out there is no UV existing, is there a “do nothing”-command? I want it not to exit then, but to execute the other script parts.
Many thanks for help!